//==============================================================================
// Fire Giant_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define Shockwave
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Heka shock
      }
   }
}


//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector 
   {
      techLogic none/Heka Gigantes Tech
      set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_birthA
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_birthA
				connect FRONTABDOMEN AtlanteanBirthSFX hotspot
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector 
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_idleA
		   connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_idleA
		   replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
		   connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_boredA
			connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual MU X Atlantean Hundred Giant_boredB
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_boredA
			replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
			connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual MU X Atlantean Hundred Giant_boredB
			replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
			connect hotspot eclipseSFX hotspot
         }
      }

   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.66 false HeavyFall checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.66 false HeavyFall checkVisible 
//-- end auto generated section
replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.83 true   
            tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Hundred Giant_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.83 true   
            tag SpecificSoundSet 0.16 false GiantFootsteps checkVisible 
            tag SpecificSoundSet 0.63 false GiantFootsteps checkVisible 
//-- end auto generated section
replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
connect hotspot eclipseSFX hotspot
         }
      }
   }
}


//==============================================================================
anim Attack
{
   SetSelector
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag Attack 0.58 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
			version
         {
			Visual MU X Atlantean Hundred Giant_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag Attack 0.57 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
			Visual MU X Atlantean Hundred Giant_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.58 true   
            tag Attack 0.58 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.51 false SwordSwing checkVisible 
//-- end auto generated section
replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
connect hotspot eclipseSFX hotspot
         }
			version
         {
			Visual MU X Atlantean Hundred Giant_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag Attack 0.57 true   
            tag GenericSound 0.13 true   
            tag SpecificSoundSet 0.45 false SwordSwing checkVisible 
//-- end auto generated section
replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector 
   {
      techLogic none/Heka Gigantes Tech
	  set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_FlailA
		   connect hotspot eclipseSFX hotspot
         }
         
      }
set hotspot
      {
         version
         {
   		   Visual MU X Atlantean Hundred Giant_FlailA
		   replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
		   connect hotspot eclipseSFX hotspot
         }
         
      }
   }
}

//==============================================================================
anim Gore
{
   SetSelector
   {
      techLogic none/Heka Gigantes Tech 
	  set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
            tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible			
//-- end auto generated section
				Connect hotspot Shockwave hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag SpecificSoundSet 0.47 false HekaGigantesLand checkVisible 
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible 
            tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
            tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible			
//-- end auto generated section
				Connect hotspot Shockwave hotspot
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim JumpFly
{
   SetSelector
   {
      techLogic none/Heka Gigantes Tech 
	  set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true    
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible
			tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
            tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible 			
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				Length 3.0
         }
      }
set hotspot
      {
         version
         {
				Visual MU X Atlantean Hundred Giant_specialattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true    
            tag SpecificSoundSet 0.33 false HekaGigantesJump checkVisible
			tag SpecificSoundSet 0.04 false HekaGigantesSpecial checkVisible
            tag SpecificSoundSet 0.14 false HekaGigantesGrunt checkVisible 			
//-- end auto generated section
				connect hotspot eclipseSFX hotspot
				replaceTexture mu x atlantean hundred giant map/tg mu gigantes upgrade
				Length 3.0
         }
      }
   }
}


